Open Design 004: Dwarves of the Ironcrags
Open Design 004: Dwarves of the Ironcrags
World Creation edition
Welcome to the Open Design Podcast, a discussion about game design and game mastery with hosts Wolfgang Baur, Ed Healy and Rone Barton.
Regular Features:
* ‘Ask the Kobold’ with Skip Williams
* ‘Game Theories’ with Monte Cook
Also Mentioned: ENnie Awards.
Steve Kenson’s gaming resume is long and distinguished, and includes contributions to Shadowrun, World of Darkness, Marvel Super-Heroes, GURPS, DragonLance, and more. In recent years, his innovative designs spawned Mutants & Masterminds, Blue Rose: the Roleplaying Game of Romantic Fantasy, and True20 Fantasy Roleplay.
Also Mentioned: Hobby Games: The 100 Best (Green Ronin Publishing).
Stefen Styrsky joined Open Design with the Empire of the Ghouls project, and has been with us ever since. Not only has he started contributing great content to the projects themselves, you can also find his Bard articles in the pages of Kobold Quarterly.
Stefen’s Open Design credits include ‘Horn of Triumph: Magical Instruments’ (Kobold Quarterly Issue #5) and ‘The Bardic Road’ (Kobold Quarterly Issue #9).
To learn more about Open Design, visit Wolfgang Baur’s homepage.
Ed Greenwood is the creator of the Forgotten Realms, which grew out of his home D&D game in 1975. Ed has published over two hundred articles of Realmslore and has written over thirty books and modules for TSR and Wizards of the Coast. In addition, Ed has edited over a dozen small press magazines.
Ed’s Open Design credits include Tales of Zobeck, ‘On the Streets Where Heroes Live’ (Kobold Quarterly Issue #2), ‘Revering Ninkash’ (Kobold Quarterly Issue #10), and Kobold Guide to Game Design, Vol. 1.
Also Mentioned: Danielle Steel, Dr. Seuss, Julian May, Dying Earth, Skyrealms of Jorune, Blue Rose, and the Great God Zob-Lob.
Comments
Hardcastle, it’s different because I do work for you, and you walk away with the result of that work. Which is often award-winning.
If you want, of course, you also ask questions and get answers from a professional in the field.
It would be a hell of a lot easier if people just paid me money to be their friend.






The Open Design concept sounds interesting, but can you explain how it’s different from paying money to be Wolfgang’s friend?